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Fallout 3 first person animation mod
Fallout 3 first person animation mod











fallout 3 first person animation mod fallout 3 first person animation mod fallout 3 first person animation mod

"Is there some way I can comparise the 2 files, the NV ones and the ones that you use (don't know wich they are) to see where they flaw?"Īs wetblanket says, Nifskope will view. You may want to look in GECK at that eapon & see what animations are listed for it. I can't say I've seen a start version of an animation file in Fallout 3. I think that may be why it is causing a problem, it's possible they should be used together. "But I didn't implented the file into the script, so I don't think that causes the problem." That's what I'd guess, it's reloadz so it's clearly related. "The 2hrreloadzstart file was among the other files, so I reckoned it was important." I'm assuming you're doing this for personal use as you would not be allowed to upload a mod for Fallout 3 with New Vegas content.Įdited by prensa, 19 July 2012 - 08:31 PM. There's a detailed guide on how to do that here: & also the Heavy Plasma pistol in Apocalypse Armory. The plasma weapons in Plasma Weapons Redesign Rebalance by chai: I have seen a sneaky script/idle animation method used for adding in new reloads so that existing ones don't get replaced. You'd probably have to swap the reload for one of the existing ones by renaming the animation to one of the vanilla ones. Though Fallout 3 only has reloads from A - K, & I think that's hard coded. You can also see & edit Reloads in FO3Edit. In GECK, edit the weapon you want to use the animation, reload is set under the "Art and Sound" tab in "Reload Anim". "found them! Problem is, now I can't find the place to edit the ReloadA to ReloadZ animations in GECK! "













Fallout 3 first person animation mod